Fight through hordes of monsters in an arena. Rack up points and survive for as long as you can!

Controls

  • WASD = Move
  • Shift = Dash
  • R = Unleash Ultimate
  • Attack and skills are automatic

Theme

This game supports the theme "High Score Chasers" by having a high score system where you can gain points by slaying monsters and chasing a high-points goblin.

Stop Killing Games Premise

This game will be available to play as a web build, but also as an .exe (after the game jam). It doesn't require access to internet to play, all scoring is saved locally. However, you can optionally link your data to Discord.

Build your hero

At the start of the game, choose an archetype: Prism, Fire, or Ice. Prism lets you manipulate enemy positions to pull and push them around. Fire burns enemies over time and Ice slows them down. Your archetype decides your starting skill. It'll also show up more often in your choices after each horde, guaranteed at least once.


Keep moving

Some monsters shoot back, so keep moving. Dash through danger to become invulnerable and pass straight through enemies. Attack to build your Tempo, your resource for unleashing your Ultimate. However, stop attacking and your Tempo drains, so keep the pressure on!


The Treasure Goblin

Keep an eye out for the Treasure Goblin. Killing him gives a massive score bonus compared to regular monsters, so chase him down before he vanishes!

Level up

After each horde, choose a new skill, upgrade one you already have, or enchant your weapon with a new effect.


Risk it all

Clear a difficulty and you can choose to Escape to keep your score, or Risk it and dive into the next difficulty for even more points. However, if you die, you walk away with nothing. Only true survivors bring their score home!

This game was made for the Stop Killing Games Community Jam 2026 with the theme: “High Score Chasers.” 


Playtime

  • Single Run - 5 minutes
  • Beat the Game - 15 minutes
  • Completionist - 30 minutes

Team

Cielu aka RetsotStudio - Gameplay Design, Coding, SFX, VFX

csponge36 - Music

Mirisy - Game Writing, Store Page Writing

zynoxst - Logo, Scene 2 

DevouringProjects  - Level Scene 3


Fairness disclosure

During production of this game, some systems were re-used from Retsot Studio's internal library:

  • player movement/combat, 
  • dash and sword trails, 
  • enemy pathing, 
  • projectile cast handling 

Used assets disclosure

During production of this game, licensed assets were used (paid or free):

  • Ida Faber - player character model/animations
  • N-hance Studio - enemy models/animations
  • Archanor VFX - magic/combat VFX

 JustCreate - dungeon arena environment 

  •  TridentGame - low poly stone props 
  •  Piloto Studio - loot/score pickup VFX and gem mesh
  •  BIPER - humanoid combat animations 
  •  Pure Poly - fantasy sword model 
  •  assettrip - old paper UI sprites and coin icons 
  •  PONETI - RPG/Gothic UI sprites 
  •  CraftPix - fantasy RPG UI icons 
  •  SG SF Audio Guild - weapon swing/impact SFX 
  •  Nox_Sound - footsteps and character voice/breath SFX 
  •  Cyberwave Orchestra - monster, magic, UI, coin/gem, and gameplay SFX

AI disclosure

This game will not present any content of AI-generation whether it is art, music, UI, UX,  gameplay design, narrative or text generation. No AI has been used for any type of ART at ANY stage, not even placeholders.

LLM AI - assisted coding will be used within industry standards, such as debugging, code-review and documentation via VSCode Codex Extension. This is only for the coding stage.

Download

Download
05_HUD_Update.zip 160 MB
Download
04_POC.zip 157 MB
Download
06_Skill_SystemBuild.zip 168 MB
Download
07_verticalSlice.zip 194 MB
Download
09_RELEASE.zip 207 MB
Download
10_FInalRealease.zip 211 MB
Download
11_MusicFix.zip 211 MB

Development log

Comments

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the game was fun and indeed very similar to mine 

Pretty impressed! Did a single run as Shia.:)

Hi! Good job. Lot of fun and action in a single game. 10/10  :-)